Lighten your guide lines and we'll begin the final line art. As I was working on this, I realized in order to match the art style for this game, I would have to focus less on drawing lines and more on building shapes. If you look closely, each curve is a kind of wobbly thin-to-thick shape. Instead of smooth brush strokes, it's almost like laying down paper cut-outs, if that makes sense. Each line should feel rough and rugged.