How to Draw Chica the Chicken, Five Nights at Freddys

Artist: KingTutorial / November 16, 2014
How to Draw Chica the Chicken, Five Nights at Freddys

Step 1.


Ok, let's start off with an under-drawing. We'll begin by drawing a rounded square for the head. The cross curves show us the angle at which the head is tilted.

Step 2.


Next we'll draw a round shape for the body, and a little V shape for the pelvis. The center line is curved in the opposite direction from the head, which will hopefully create some interesting body language.

Step 3.


In the game "Five Nights at Freddy's," we don't really see the animatronic characters in very dynamic poses most of the time. To make this drawing more interesting, we're going to try to add some action to Chica's pose. I just realized I don't know i   

Step 4.


In order to push the extreme camera angle, the legs and feet will be drawn fairly small. The different angle on each leg determines how long we'll draw each shape. Pointing away from us equals a short, stunted shape. Pointing toward the bottom of the   

Step 5.


Lighten your drawing. Then we'll drop in some round shapes for the fingers and thumbs. Each foot has two large, pointy toes. The foot on the shorter leg (moving away from us) will be drawn smaller.

Step 6.


Next we'll outline the round shape of the bib that hangs over Chica's chest. Then we need to add a framework for the text "Let's Eat!!!" The letters are at an angle. "Let's" on top, and "Eat!!!" on the bottom. The top and bottom rows match up in heig   

Step 7.


The beak is perhaps the trickiest shape in the entire drawing. Let's focus on the upper beak first. From the bottom, it looks like a "U" shape. The area where it attaches to the face is like a triangle. So it's going from a round tip to a triangle sh   

Step 8.


Add the eye sockets and eyebrows, just like in the Freddy tutorial. All these guys' heads are basically the same. It's the details that set them apart from one another. So ok, the bottom part of the beak is another "U" shape. For some reason it's mak   

Step 9.


Draw a line from one corner of the mouth to the other. On that line, draw four squares for inner teeth we'll detail later. Along the lower jaw, add a series of box shapes for the teeth. There's a gap between the two front teeth, and there are no teet   

Step 10.


Lighten your under-drawing and we'll move on to the final line art. We'll begin with the larger hand, since that shape overlaps the face a bit. The technique is very similar to the one I used in the Freddy Fazbear tutorial. I've just added more detai   

Step 11.


Beef up the outlines a bit. This is important on all the major shapes, but especially this upper hand and the head. We want those shapes to stand out and appear closer than the other shapes. The outlines at the feet will be thin by comparison. So on    

Step 12.


So I realized I wanted the upper beak to stick out a bit further, past the edge of the face. With the basic shapes drawn earlier, we just need to kind of hints at the interior shapes in order to make the beak look like a beak. Does that make sense? W   

Step 13.


The eyeballs sit deep inside the eye sockets, leaving a dark space above them from this angle. The simple rectangles for each eyebrow are black, but have white markings along the top edge for texture and highlight. The light source is from the ceilin   

Step 14.


This step turned out to be more difficult than I'd anticipated. The tricky part is the angle on the teeth. Drawing them individually turned out awful. The solution was to draw a curve for each edge of the teeth as a whole: One along the edge of the b   

Step 15.


Start with the shoulder here. I really wants to give it a round, tear-drop shape. It's like a piece of animal shell or something. The head casts shadows downward onto the body and shoulder. Instead of drawing one big curve around each shape of the bo   

Step 16.


The thighs are drawn with the same basic technique we used for the arms, with metal rods in the joint between the legs and pelvis. I've used very light curves to give the bib some added dimension. Rather than a cloth bib, I think it's more like a sol   

Step 17.


The lower legs and feet are made of a harder, smoother material -- likely plastic. Whatever it is, it's the same material as the beak. For these shapes we'll try to use smoother lines to show the difference in surface texture, compared to the lumpy,    

Step 18.


To wrap it up, we'll detail the remaining arm. It's sort of business as usual here, but one thing to be mindful of is to not detail this arm too much. It's smaller and further away from us, so I guess that should be a no-brainer... but I was over-det   

Step 19.


Erase your under-drawing and you should have something close to this. Yeah, this is definitely the most detailed of the Five Nights at Freddy's images. Perhaps I'll go through and do a simple tutorial for each character before moving on to... FIVE NI   

Comments (6)
Lalalover898 · 4 years ago
:evil: :drool: :plotting:
vicjac · 4 years ago
X3
vicjac · 4 years ago
omg :omgomg:
markipie750 · 4 years ago
that's how I sometimes picture Chica
herobrinekitty · 4 years ago
amazing! the details and the position is just PERFECT!

Details
Artist: KingTutorial
Date Added: November 16, 2014
Steps: 19
Favorited: 15 (view)
Views: 0 in last hour, 11 in last day, 32 in last week, 99763 total
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Tags: how to draw five nights at freddys, how to draw five nights at freddys characters
Description: Sorry for the wait, guys. I've finally completed the fourth tutorial for Five Nights at Freddy's. It seems like the drawings have become more detailed as I've progressed, but I think everyone will be able to follow along. So without further ado...