How to Draw a Licker, Resident Evil, Biohazard

Artist: KingTutorial / January 17, 2013
How to Draw a Licker, Resident Evil, Biohazard

Step 1.


Let's start with some simple guide lines. We'll focus on the head and arms, here. Draw an oval shape for the head, with a wavy line for the tongue. Draw a cone pointed downward for the neck muscles. A V will serve as the collar bones. From there, dra   

Step 2.


Lighten up your guide lines, and start the drawing with the brain. This guy has no eyes, nose or ears. Just a brain, mouth and.... that's it. So let's just start with this simple shape.

Step 3.


The lower lip is just below the front of the brain. Draw the top and side of the open mouth. Next add the cheekbones. Then add the chin and jawline. The jaw ends where the ear normally would be.

Step 4.


The next step is to draw in the teeth. His tongue will be flowing out of his mouth, so we need to leave space for that. Feel your own teeth with your tongue to get the right shape and placement before drawing them. After the teeth, draw in some squig   

Step 5.


Let's add in some facial wrinkles to add some more form. Then we'll move on to the tongue. Think of the tongue as a flat ribbon. As it curves, you'll see both the top and the under side. This type of thing can be really tricky to draw, so just take y   

Step 6.


It IS a dorito! Now I'm hungry, too. Sigh. Anyway... With the head finished, let's draw the long muscles that form the neck. Start at the head and draw downward. These muscles are essentially the sterno-mastoids on a regular human, but exaggerated. T   

Step 7.


We'll use a series of short curves to build the collar bones, or rather just the upper edge of the pectoral/chest muscles. Next we can draw in the trapezius muscles that run from the shoulders to the back of the head. We can also see the exaggerated    

Step 8.


Ok, now things get a little more technical, as we draw the upper arms. I've made this Licker quite muscular, so you might want to reference my "How to Draw Muscles" tutorial here on DragoArt. These arms are thicker from the side, and much skinnier fa   

Step 9.


This is a good time to close in the pectoral area. We're looking down at the chest, and it's receding in space, so we'll draw these muscles smaller than in a normal, standing pose. The U-shaped curves give us a sense of the overlapping muscle strands   

Step 10.


Man, I can't stop thinking about Doritos. Maybe Capcom can do some kind of cross-promotion. *ahem* Having those claws in place makes this steps a lot easier. You'll still want to get some reference for the forearm muscles. Have the extensors remain w   

Step 11.


The drawing has become increasingly detailed. Originally I intended to draw a cute, simple version and do a detailed drawing on top, but this area of the arm especially needs some serious detail just to look right... So what we have going on is the b   

Step 12.


Now we'll move on to the second forearm. The angle is different. The arm is pointed downward, almost back toward the body a bit. The curve overlap in the opposite direction of those on the first arm and hand, curving downward like a U-shape.

Step 13.


Since the first hand is the main "star," so to speak, we'll just overlap the claws of the second hand, growing smaller as they move away from us. Use reverse U-curves for the wrinkles, and just try to imagine the bones beneath the flesh as you draw.

Step 14.


This hand is flat on the ground, so we have some serious wrinkles in the wrist area. Bend your own wrist to see what those wrinkles look like, and use that as reference for this drawing. Since this anatomy is over the top, the wrinkles are laying on    

Step 15.


Here we'll add in the ribcage, abdominal muscles and pelvis. I recommend you check out my "How to Draw a Worgen" tutorial here on DragoArt for a similar torso structure, as well as the "How to Draw Muscles" tutorial. The key here is to accentuate the   

Step 16.


I'd begin this step by drawing the knee. This is actually a very tricky shape to draw. From this angle, the round, boney shapes on the inside of the knee are important. These are actually the heads of the leg bones. From the top of the knee, we can d   

Step 17.


Finish drawing the upper leg muscles, with a flap of flesh curving around the inside of the knee. Toward the crotch area, we'll start adding thicker lines and shadows to make sure the arm doesn't get lost in all the details.

Step 18.


Draw in the lower portion of the first leg, and move on to the second. This knee is pointed almost straight toward us. Note the patella/kneecap in the center, and the four round bumps -- two on the left and two on the right of the kneecap. The shape    

Step 19.


Since the feet are essentially covered up, we're going to block them in with shadow. Leave just a few areas in white, to indicate the shape of the lower leg.

Step 20.


Now we have the ultra detail stage. Since the drawing began rather simply, we're going to have to add a lot of detail to the head and upper body so it will match the lower part of the drawing. Once again I'll direct you to the "How to Draw Muscles" t   

Step 21.


Clean up your drawing, and combine your layers if you're working on a computer. Switch your line art to black, and we can call it finished. This is a tough creature to draw, but with patience and attention to detail, you can create a really interesti   

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Artist: KingTutorial
Date Added: January 17, 2013
Steps: 21
Favorited: 0
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Tags: how to draw games, draw resident evil, how to draw resident evil characters, draw horror, how to draw horror, how to draw creatures
Description: Alright you people, I'm back with another Resident Evil tutorial. This time it's the Licker, which has been pretty prominent in the series... or at least has made a few different appearances. This will be an intermediate level tutorial, but I hope you all enjoy.