How to Draw Starscream, Transformers
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Hey, guys. Let's tackle Movie Starscream (not to be confused AT ALL with G1 Starscream, or any other more traditional version of the character). To start, draw a large, rounded triangle upside-down. That'll serve as Screamer's torso. From there, draw
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Lighten your under-drawing. I decided to start detailing the head first, so begin by wrapping a V-shape from the forehead to the top of the head. Draw a small shape for the chin and a "fang" on either side.
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Use curves to define the "cheekbones" and the outer ridge of the eye sockets. Next, draw the actual eye sockets, and add some details to the mouth area.
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Fleshing out the face, draw a pair of spikes pointing outward from the center of the head. These mark the back of the jaw.
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Draw a UFO saucer-shape for the lower half of Starscream's helmet. Complete the top of the head with a couple of curves.
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Moving on to the torso, we're kind of drawing a jack-o-lantern face, here (two eyes, a nose, and a pair of teeth). I've simplified the armor panel shapes for this tutorial image, so there are a lot of round shapes and curves. The shapes in this step
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Keeping with the "jack-o-lantern" theme, draw in the "eyebrows" and "cheekbones" to that face. Starscream has a very odd structure. These diagonal bars are, perhaps the closest thing he has to ribs.
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Attack two rectangular flaps to the tops of the previously-mentioned bars. These are part of the wings from Screamer's jet mode. draw a rounded diamond shape layered beneath the previous shape. From there, complete the shape of the neck/trapezius wit
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I added some cone shapes to indicate the rockets on his back and bulk out the neck area, but that detail is a bit inaccurate. Leaving it out won't make much of a difference. Draw a wave shape pointing outward from each cone. Then draw a rectangular w
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Movie Starscream has a bizarre collection of toes on each foot that point in odd directions. On the extended leg, the foot will be facing toward us. Draw two claws for the functional toes, and another two toes sticking upward and outward. Think of a
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On the forward-view foot, use an X-shape to draw the area where the toes connect to the foot. On the sideways-view foot, draw another pair of toes to complete the front of the foot. I got a little carried away and added some extra "toes" sticking upw
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Draw a hexagon (six-sided shape) for the back of each hand. Then layer another hexagonal shape beneath each hand to create the knuckle ridge.
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CLAWS! Draw three fingers protruding from the knuckle ridge, and draw a thumb claw on each side of the hand.
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Use long, diamond-like shapes to armor the forearms. Draw in the kneecaps, and layer some geometric shapes to armor the shins.
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Use lots of angles and blocky shapes to indicate the highly-detailed machinery that connects each large body part to one another. Do this for each joint.
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Use small details to bulk out the arms. Draw the calves or middle section of each leg with curves, and detail them with angular shapes.
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The following stages are somewhat optional. If you don't want to spend a great deal of time drawing tiny details, feel free to fill in the areas between armor panels with black. For a more authentic movie feel, start etching in all those little lines
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Using an even smaller brush size, draw the panel lines on the arms. I think I've gone from brush size 5 to 3 and now 2. For pencil. 0.3mm will still do fine. Just use less pressure for a lighter/thinner line.
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Panel lines for the legs and feet. This is where the shapes really start to look three-dimensional. Notice the triangular shape at the top of some of the toes. Imagine this as a flat shape. Drawing a line downward creates two more sides to that shape
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Panel lines for the torso. I'm not sure if the jet this design is based on actually has all those zig-zag lines or not, but Movie Starscream certainly has them. This guy is chock full of detail.
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February 28, 2011
Description: A 23-step tutorial on how to draw the Decepticon second-in-command.