how to draw and proportion faces properly
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PROPORTIONING YOUR FACE: start with a circle. this will be the base for any angle you want to draw the head from. try not to use any circle tools or compasses for this as it is important that you become comfortable drawing basic shapes if you want t
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decide on which angle you want to draw your face from. this will impact how the jaw looks. from left to right/top to bottom above are: - front view - profile (1/2) - 3/4 view - from above generally, your jaw should extend to be a little less o
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draw in your guidelines. from top to bottom are: -hairline -middle of eyes -bottom of nose -mouth these can vary from person to person, but usually only slightly. the fractions at the side tell you how far down the entire head each one falls.
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learn what skeletons look like; after all, under the skin and the hair and tissue, we're all just skeletons on the inside. this may seem like an odd step, but since skeletons are the bones of how we look, they also need to be the bones of how we d
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add your features according to the guidelines. - the eyes should be around a fifth of the width of the face, and be able to fit a third eye in between them - the eyebrows should follow the top of the eye socket (the brow bone). masculine eyebro
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DRAWING EYES: start with a ball, this is your eyeball. add in the shape of the lids, which is usually a squashed lemon shape but varies from person to person. an important part to remember is the waterline. this is only visible on the bottom lid
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the iris - the coloured part of the eye- is generally just as tall as the height of the white of the eye that is visible and slightly hidden by the top lid. eyelashes /curve/ out and away from the eye, and from the front appear shorter than at the
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add the eyebrow and specular highlights. specular highlights (sometimes incorrectly called "shinies") occur when light directly hits a smooth round surface (such as iris, or a ball) and is reflected back entirely. eyebrows just tend to follow t
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learn how abstraction turns realistic eyes into eyes of the style you want to draw no matter what you're going for, all styles are derived from reality. keeping it grounded will help your style make more sense to the viewer and look more aesthetic
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fill in details, such as the nostrils, the joining of the nose cartilage with the eye socket and brow bone, and the nose tip (to make it appear pointier)
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it is important to consider the nose as a 3d object while you are drawing it. this can be difficult to do with a 2d drawing, so it can be helpful to use contour lines like the ones shown above to help you visualise it.
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fill in some details. most mouths have a beaky bit in the centre top lip, the prominence of which differs person to person. the cupid's bow is the two bumps at the top. generally. making the line weight thicker towards the outside and very middle mak
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lips /technically/ are made up of 5 shapes, which can be seen above. you don't particularly need to draw these in, but if you want to shade your drawing it is useful to keep them in mind.
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September 26, 2018
Description: please i am an real art student please let me help you learn how to draw real faces and make your anime faces look better