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September 1, 2015
This is one I did fairly recently, and many people can see this clearly wasn't made with pencil and paper, but with a graphics tablet, which I no longer own. This was a concept for a strategic monster in an RPG video game that I came up with. Basically, the idea was that these monsters are hard to kill and you have to do certain things in order to reach their week spots, by either flipping them over or flushing some kind of torch or fire spell into one of the openings when one limb retracts back into their shell. Nothing too special, really, but I wanted to make something that could potentially be useful for developers that want to stray from the typical, generic skeleton enemies that have been seen a million times in games before. Thought there were some that might want that. lol